|
1.0 Strategic Positioning |
Eight rules regarding strategy as competitive positioning. |
|
1.1 Position Paths |
Six rules regarding the continuity of strategic positions over time. |
|
1.1.1 Position Dynamics |
Seven rules regarding all current positions as necessarily temporary. |
|
1.1.2 Defending Positions |
Five rules regarding the required defense of current positions until new positions are established. |
|
1.2 Subobjective Positions |
Four rules regarding how the subjective and objective aspects of positioning. |
|
1.2.1 Competitive Landscapes |
Seven rules regarding the arenas in which rivals jockey for position. |
|
1.2.2 Exploration and Exploitation |
Seven rules regarding how competive landscapes are searched and positions utilized. |
|
1.2.3 Position Complexity |
Seven rules regarding how strategic positions arise from interactions in complex environments. |
|
1.3 Elemental Analysis |
Five rules regarding the basic system for making sure we consider all relevant components of a position. |
|
1.3.1 Competitive Comparison |
Four principles defining competition as the comparison of positions both objectively and subjectively. |
|
1.3.2 Element Scalability |
Seven rules regarding how elements are analyzed by breaking into component elements. |
|
1.4 The External Environment |
Six rules regarding outside competitive conditions where others chooses their own actions. |
|
1.4.1 Climate Shift |
Nine rules regarding forces of environmental change (temporary conditions). |
|
1.4.2 Ground Features |
Eleven rules regarding key characteristics of the competitive landscape (persistent conditions). |
|
1.5 Competitive Agents |
Seven rules regarding characteristics of competitors. |
|
1.5.1 Command Leadership |
Twelve rules regarding individual decision-making (leaders). |
|
1.5.2. Group Methods |
Ten rules regarding systems for executing decisions (skills). |
|
1.6 Mission Values |
Seven rules regarding the goals and values directing decisions (motivation). |
|
1.6.1 Shared Mission |
Ten rules regarding why and how missions are shared. |
|
1.6.2 Types of Motivations |
Five rules regarding hierarchies of motivation that define missions. |
|
1.6.3 Shifting Priorities |
Seven rules regarding how missions change according to temporary conditions. |
|
1.7 Competitive Power |
Five rules regarding the sources of superiority in strategic positions. |
|
1.7.1 Team Unity |
Ten rules regarding how strength arises from joining with others. |
|
1.7.2 Goal Focus |
Five rules regarding strength as arising from concentrating efforts. |
|
1.8 Progress Cycle |
Eight rules regarding the adaptive loop by which positions are advanced. |
|
1.8.1 Creation and Destruction |
Five rules regarding the creation and destruction of competitive positions. |
|
1.8.2 The Adaptive Loop |
Eight rules regarding the continual reiteration of position analysis. |
|
1.8.3 Cycle Time |
Four rules regarding the importance of speed in feedback and reaction. |
|
1.8.4 Probabilistic Process |
Four rules regarding the role of chance in strategic processes and systems. |
|
1.9 Competition and Production |
Five rules regarding the skills used outside and inside of a position. |
|
1.9.1 The Strategic Arena |
Five rules regarding overlooked aspects of competitive environments. |
|
1.9.2 Span of Control |
Eight rules regarding the relative size of competitive and productive areas. |
|
2.0 Developing Perspective |
Four rules regarding how different viewpoints add depth to analysis. |
|
2.1 Information Value |
Twelve rules regarding knowledge and communication as the basis of strategy. |
|
2.1.1 Information Limits |
Eight rules regarding to making good decisions with limited inforamation competition. |
|
2.1.2 Leveraging Uncertainty |
Seven rules regarding the affect of decision-making in chaotic environments. |
|
2.1.3 Strategic Deception |
Nine rules regarding the use of misinformation and disinformation competition. |
|
2.1.4 Surprise |
Five rules regarding the use of the unexpected in competition. |
|
2.2 Information Gathering |
Four plus four rules regarding how information must be collected to develop perspectives on success. |
|
2.2.1 Personal Relationships |
Five rules regarding quality information as depending personal relationships. |
|
2.2.2 Mental Models |
Five rules regarding how mental models for comparison simplify decision-making. |
|
2.2.3 Standard Terminology |
Five rules regarding how mental models must be shared to enable communication. |
|
2.3 Personal Interactions |
Four rules regarding the workings of personal contact in making progress toward our goals. |
|
2.3.1 Action and Reaction |
Seven rules regarding making decisions based on action and reaction. |
|
2.3.2 Reaction Unpredictability |
Five rules regarding why the reactions of others are never predictable. |
|
2.3.3 Range of Reactions |
Six rules regarding the range of potential reactions in gathering information. |
|
2.3.4 Using Questions |
Four rules regarding the use of questions in predicting and guiding our own and others reactions. |
|
2.3.5 Infinite Loops |
Four principles predicting reactions on the basis of the "you-know-that-I-know-that-you-know" problem. |
|
2.3.6 Promises and Threats |
Rules describing the use of promises and threats as strategic moves. |
|
2.4 Contact Networks |
Five rules regarding the range of contacts needed to create perspective. |
|
2.4.1 Ground Perspective |
Three rules regarding contacts on a given competitive landscape. |
|
2.4.2 Climate Perspective |
Four rules regarding contacts on temporary external conditions |
|
2.4.3 Command Perspective |
Five rules regarding contacts on individuals making decisions. |
|
2.4.4 Methods Perspective |
Three rules regarding contacts on groups executing decisions. |
|
2.4.5 Mission Perspective |
Six rules regarding contacts creating perspective on motivation. |
|
2.5 The Big Picture |
Eight rules regarding perspective on relative positions are built from detailed information. |
|
2.6 Knowledge Leverage |
Four rules regarding how knowledge creates the value of all other resources. |
|
2.7 Information Secrecy |
Seven rules regarding where secrecy is required in relationships. |
|
3.0 Identifying Opportunities |
Five rules regarding the use of opportunities to advance a position. |
|
3.1 Strategic Economics |
Six rules regarding the general theory cost and benefits of positioning. |
|
3.1.1 Resource Limitations |
Five rules regarding the inherent limitation of strategic resources. |
|
3.1.2 Strategic Profitability |
Nine rules regarding advancing a position in terms resource gains and losses. |
|
3.1.3 Conflict Cost |
Six rules regarding the costly nature of position conflict. |
|
3.1.4 Openings |
Seven rules regarding how seeking openings avoids costly conflict. |
|
3.1.5 Unpredictable Value |
Seven rules regarding the limitations of predicting the value of positions. |
|
3.1.6 Time Limitations |
Nine rules regarding how economics puts a time limit on all opportunities. |
|
3.2 Opportunity Creation |
Five rules regarding how change creates opportunities. |
|
3.2.1 Environmental Dominance |
Four rules regarding why openings must be created externally. |
|
3.2.2 Opportunity Invisibility |
Five rules regarding why opportunities are always hidden. |
|
3.2.3 Complementary Opposites |
Five rules regarding the dynamics of balance from opposing forces. |
|
3.2.4 Emptiness and Fullness |
Seven rules regarding the special dynamics of emptiness and fullness. |
|
3.2.5 Dynamic Reversal |
Five rules regarding how situations reverse themselves naturally. |
|
3.3 Opportunity Resources |
Eight rules regarding the nature of the excess resources needed to fill openings. |
|
3.4 Dis-Economies of Scale |
Six rules regarding openings that are created by the size of others. |
|
3.4.1 Unity Breakdown |
Seven rules regarding the opposition of size and unity. |
|
3.4.2 Opportunity Fit |
Seven rules regarding the problems with large organization pursuing new opportunities. |
|
3.4.3 Reaction Lag |
Six rules regarding how size created temporary openings. |
|
3.5 Strength and Weakness |
Six rules regarding openings created by the strength of others. |
|
3.6 Leveraging Subjectivity |
Six rules regarding openings between subjective and objective positions. |
|
3.7 Defining the Ground |
Six rules regarding dividing the competitive arena to create relative mismatches. |
|
3.8 Strategic Matrix Analysis |
Four rules regarding two-dimensional repesenations of strategic space. |
|
4.0 Leveraging Probability |
Nine principle describing making better decisions regarding the choice of opportunities. |
|
4.1 Future Potential |
Five rules regarding the limitations and potential of current and future positions. |
|
4.2 Choosing Non-Action |
Six rules regarding whether or not to pursue an opportunity. |
|
4.3 Situation Forms |
Six rules regarding the four key forms of opportunity. |
|
4.3.1 Tilted Forms |
Four rules regarding space that is dominated by uneven features. |
|
4.3.2 Fluid Forms |
Four rules regarding space that is dominated by fast-changing features. |
|
4.3.3 Soft Forms |
Six rules regarding space that is dominated by non-supporting features. |
|
4.3.4 Ideal Form |
Seven rules regarding areas of strategic opportunity with no dominant defects. |
|
4.4 Strategic Distance |
Nine rules regarding relative proximity in strategic space. |
|
4.4.1 Physical Distance |
Six rules regarding the issues of proximity in physical space. |
|
4.4.2 Intellectual Distance |
Six rules regarding the challenges of moving through intellectual space. |
|
4.5 Opportunity Surfaces |
Six rules regarding what we can know about opportunity potential at a distance. |
|
4.5.1 Surface Area |
Seven rules regarding the issues in choosing opportunities on the basis of their size. |
|
4.5.2 Surface Barriers |
Five rules regarding how to select opportunities by evaluating obstacles. |
|
4.5.3 Surface Holding Power |
Six rules regarding strategic space in terms of stickiness, slipperiness, and friction. |
|
4.6 Six Benchmarks |
Five rules regarding simplifying the comparisions of opportunities. |
|
4.6.1 Spread-Out Conditions |
Five rules regarding how to recognize opportunities that are too large. |
|
4.6.2 Constricted Conditions |
Five rules regarding the identification of constricted positions. |
|
4.6.3 Barricaded Conditions |
Seven rules regarding the issues related to the extremes of obstacles. |
|
4.6.4 Wide-Open Conditions |
Six rules regarding the issues related to an abscence of barriers. |
|
4.6.5 Fixed Conditions |
Nine rules regarding positions with extreme holding power. |
|
4.6.6 Sensitive Conditions |
Six rules regarding the affects of positions with no holding power on pursuing opportunities. |
|
4.7 Competitive Weakness |
Six rules regarding how certain opportunities can bring out our weaknesses. |
|
4.7.1 Command Weaknesses |
Ten rules regarding the character flaws of leaders and how to exploit them. |
|
4.7.2 Group Weaknesses |
Six rules regarding organizational weakness and where they fail. |
|
4.8 Climate Support |
Rules regarding the choice of positions based on future potential. |
|
4.9 Opportunity Mapping |
Five rules regarding a two-dimensional tool for comparing opportunities probabilities. |
|
5.0 Minimizing Mistakes |
Five general rules regarding minimizing mistakes in advancing a position. |
|
5.1 Mission Priorities |
Five rules regarding the alignment of actions with mission. |
|
5.1.1 Event Distraction |
Eight rules regarding the pressure of events upon action. |
|
5.1.2 Unproductive Responsibility |
Seven rules regarding the mistakes made through lack of focus. |
|
5.2 Opportunity Exploration |
Seven rules regarding a mental framework for exploring opportunities. |
|
5.2.1 Choosing Adaptability |
Five rules regarding choosing actions that allow us a maximum of future flexibity. |
|
5.2.2 Campaign Methods |
Five rules describing the use of campaigns and their different methods. |
|
5.2.3 Unplanned Steps |
Seven principles separating campaign steps from those of a plan. |
|
5.3 Reaction Time |
Five rules regarding the importance of speed in choosing actions. |
|
5.3.1 Speed and Quickness |
Seven rules regarding the use of pace within a dynamic environment. |
|
5.3.2 Opportunity Windows |
Five rules regarding the effect of speed upon the formation of opposition. |
|
5.3.3 Information Freshness |
Six rules regarding the choosing actions based freshness of information. |
|
5.4 Minimizing Action |
Five rules regarding economical action, i.e. less is more. |
|
5.4.1 Testing Value |
Five rules regarding the need to test new positions for value. |
|
5.4.2 Successful Mistakes |
Six rules regarding the the pitfalls in learning from our mistakes. |
|
5.5 Focused Power |
Five rules regarding the dimensions of investments in action, i.e. safe experimentation. |
|
5.5.1 Force Size |
Eight rules regarding limiting the size of force in an advance. |
|
5.5.2 Distance Limitations |
Eight rules regarding the use of short steps to reach distant goals. |
|
5.5.3 Evaluation Deadlines |
Six rules regarding setting deadlings for progress. |
|
5.6 Defensive Advances |
Six rules regarding the relationship of defending and advancing positions. |
|
5.6.1 Defense Priority |
Seven rules regarding why defense has first claim on our resources. |
|
5.6.2 Acting Now |
Eight rules regarding why and how we can act on opportunities immediately. |
|
6.0 Situation Response |
Eight rules regarding the selection of actions most appropriate to a situation. |
|
6.1 Situation Recognition |
Seven rules regarding skill of situation recognition in making advances. |
|
6.1.1 Conditioned Reflexes |
Four rules describin how we develop automatic, instantaneous responses. |
|
6.1.2 Prioritizing Conditions |
Six rules regarding the the parsing of complex conditions into simple responses. |
|
6.2 Campaign Evaluation |
Five rules regarding how we justify continued investment in continuing a campaign. |
|
6.2.1 Campaign Flow |
Six rules for seeing campaigns as a series of situation that flow from one to another. |
|
6.2.2 Campaign Goals |
Rules regarding the need to reassess the value of a campaign mission. |
|
6.3 Campaign Patterns |
Seven rules regarding how our knowledge of campaign stages gives us more control over our situation. |
|
6.3.1 Early-Stage Situations |
Six rules describing the common situations that arise the earliest in campaigns. |
|
6.3.2 Middle-Stage Situations |
Six rules regarding the effect of progress on creating new situations in campaigns. |
|
6.3.3 Late-Stage Situations |
Six rules regarding finals stages of campaigns. |
|
6.4 Nine Situations |
Rules regarding the basic definition of the nine common competitive situations. |
|
6.4.1 Dissipating Situations |
Five rules regarding the class of situations where defensive unity is destroyed. |
|
6.4.2 Easy Situations |
Five rules for recognizing situations of easy initial progress. |
|
6.4.3 Contentious Situations |
Four rules defining the nature of situations that invite conflict. |
|
6.4.4 Open Situations |
Rules regarding situations of that are races. |
|
6.4.5 Intersecting Situations |
Rules regarding situations that bring people together. |
|
6.4.6 Serious Situations |
Six rules for identifying situations where resources can be cut off. |
|
6.4.7 Difficult Situations |
Six rules regarding situations where serious barriers must be overcome. |
|
6.4.8 Limited Situations |
Six rules regarding the identification of situations defined by a bottleneck. |
|
6.4.9 Desperate Situations |
Three rules regarding situations where destruction is possible. |
|
6.5 Nine Responses |
Rules regarding the best responses to the nine common competitive situations. |
|
6.5.1 Dissipating Response |
Fice rules regarding the use of offense as defense. |
|
6.5.2 Easy Response |
Five rules regarding overcoming complacency. |
|
6.5.3 Contentious Response |
Five rules regarding the avoidance of conflict. |
|
6.5.4 Open Response |
Five rules to help us keep up with the opposition. |
|
6.5.5 Intersecting Response |
Five rules regarding the formation of sitational alliances. |
|
6.5.6 Serious Response |
Rules regarding finding immediate income. |
|
6.5.7 Difficult Response |
Five rules regarding the role of persistence. |
|
6.5.8 Limited Response |
Four rules regarding the need for secret speed. |
|
6.5.9 Desperate Response |
Five rules regarding the risking of all our resources. |
|
6.6 Campaign Pause |
Five rules regarding knowing when to stop advancing positions. |
|
6.7 Tailoring to Conditions |
Seven rules regarding overcoming opposition using conditions in the environment. |
|
6.7.1 Form Adjustments |
Five rules regarding adapting our responses based on the form of the ground. |
|
6.7.2 Size Adjustments |
Seven rules regarding adapting responses based on comparing size of forces. |
|
6.7.3 Strength Adjustments |
Nine rules regarding adapting responses by comparing the strength of forces. |
|
6.8 Competitive Psychology |
Rules regarding how situation response improves competitive psychology, even in adversity and failure. |
|
6.8.1 Adversity and Creativity |
Rules regarding how adversity sparks creativity. |
|
6.8.2 Strength in Adversity |
Seven rules regarding using adversity to increase a group's unity and focus. |
|
6.8.3 Individual Toughness |
Eight rules regarding how we to develop character from failure. |
|
7.0 Creating Momentum |
Seven rules regarding the need for creativity to create momentum. |
|
7.1 Competitive Chaos |
Seven rules regarding how chaos creates value in competitive momentum. |
|
7.1.1 Creating Surprise |
Five rules for creating surprise in a chaotic environment. |
|
7.1.2 Momentum Psychology |
Rules regarding the effect of surprise in chaotic situations. |
|
7.1.3 Standards and Innovation |
Seven rules regarding creative methods in chaotic environments. |
|
7.2 Standards First |
Seven rules regarding the role of standards to creating initial connections with others. |
|
7.2.1 Proven Methods |
Eightr rules regarding the boundaries of proven methods. |
|
7.2.2 Preparing Expectations |
Eight rules regarding how we shape other people's expectation. |
|
7.3 Strategic Innovation |
Six rules defining Sun Tzu's system for innovation. |
|
7.3.1 Expected Elements |
Seven rules regarding breaking processes and systems into components. |
|
7.3.2 Elemental Rearrangement |
Six rules regarding innovations as a rearranging elements. |
|
7.3.3 Creative Innovation |
Seven rules regarding the more advanced methods for innovation |
|
7.4 Timing |
Rules regarding the role of timing in creating momentum. |
|
7.4.1 Timing Methods |
Four rules regarding the three simplest methods of controlling timing. |
|
7.4.2 Momentum Timing |
Rules regarding using timing to maximize the effect of surprise. |
|
7.4.3 Interrupting Patterns |
Rules regarding how repetition creates patterns for surprise. |
|
7.5 Momentum Limitations |
Rules regarding the implication of momentum's temporary nature. |
|
7.5.1 Momentum Conversion |
Rules regarding the need to convert momentum to position |
|
7.5.2 The Spread of Innovation |
Rules regarding how innovation becomes the new status quo. |
|
7.6 Non-Zero Sum Games |
Rules regarding the effect of momentum expanding available rewards. |
|
7.6.1 Resource Discovery |
Rules regarding how innovation creates value in once worthless resources. |
|
7.6.2 Ground Creation |
Rules regarding how momentum opens up new competitive arenas. |
|
8.0 Winning Rewards |
Rules regarding harvesting the rewards of a new position. |
|
8.1 Successful Positions |
Rules regarding the relationship of positions and resources. |
|
8.1.1 Transforming Resources |
Rules regarding converting one type of value to another. |
|
8.1.2 Control Limits |
Rules regarding the limits of our control over a position and its resources. |
|
8.1.3 Reward Speed |
Rules regarding the need for setting time limits on evaluating positions. |
|
8.2 Making Claims |
Rules regarding the need to claim rewards after winning positions. |
|
8.3 Securing Rewards |
Rules regarding the process of generating rewards from a position. |
|
8.3.1 Gauging Value |
Rules regarding methods for objectively measuring position value. |
|
8.3.2 Distinctive Packaging |
Rules regarding how to create the perception of value. |
|
8.3.3 Rules of Engagement |
Rules regarding the do's and don't of claim encounters. |
|
8.3.4 Position Production |
Rules regarding the differences between competition and production. |
|
8.4 Individual Contact |
Rules regarding the general techniques harvesting resources from position. |
|
8.5 Leveraging Emotions |
Rules regarding the use of emotion in obtaining rewards. |
|
8.6 Winning Attention |
Rules regarding the winning the attention of others to our claims. |
|
8.7 Continuous Improvement |
Rules regarding strategic measures of internal production improvements. |
|
8.7.1 Evaluating Existing Positions |
Rules regarding the gauging the direction of current positions. |
|
8.7.2 Losing Positions |
Rules regarding the methods for dealing with losing position. |
|
9.0 Understanding Vulnerability |
Rules regarding the defense from common environmental attacks. |
|
9.1 Climate Vulnerability |
Rules regarding the source of enmity and vulnerability. |
|
9.1.1 Climatic Opposition |
Rules regarding how changing conditions create opponents. |
|
9.1.2 Climatic Threats |
Rules regarding how changing conditions create potential threats. |
|
9.2 Points of Vulnerability |
Rules regarding the five target components of positions. |
|
9.2.1 Personnel Risk |
Rules regarding the individuals upon which a position depends. |
|
9.2.2 Immediate Resource Risk |
Rules regarding the resources required for the immediate use of a position. |
|
9.2.3 Transportation/Communication Risk |
Rules regarding how firestorms choke normal channels of movement and communication. |
|
9.2.4 Long-term Resources Risk |
Rules regarding the threats to fixed assets. |
|
9.2.5 Organizational Risk |
Rules regarding the targeting the division of roles and responsibility upon which a position depends. |
|
9.3 Crisis Leadership |
Rules regarding maintaining the support of others during attacks. |
|
9.3.1 Mutual Danger |
Rules regarding the use of mutual danger to create mutual self-interest. |
|
9.3.2 Message Control |
Rules regarding communication methods during a crisis. |
|
9.4 Defending Against Crisis |
Rules regarding how vulnerabilities are exploited and defended. |
|
9.4.1 Defending Against Division |
Rules regarding the use of the environment to create division. |
|
9.4.2 Defending Against Panic |
Rules regarding the use of the environment to create panic. |
|
9.4.3 Defending Openings |
Rules regarding how to defend openings created by a crisis. |
|
9.4.4 Defending Alliances |
Twelve rules regarding dealing with guilt-by-association. |
|
9.4.5 Defending Against Trends |
Rules regarding the use of short-term conditions to tip a balance. |
|
9.5 Exploiting Opponent's Vulnerabilities |
Rules regarding the mistakes we can make in exploiting an opponent's crisis. |
|
9.5.1 Adversarial Opportunities |
Rules regarding why we cannot ignore using a crisis against opponents. |
|
9.5.2 Avoiding Emotion |
Rules regarding the danger of exploiting environmental vulnerabilities for purely emotion reasons. |
|
9.6 Constant Vigilance |
Rules regarding attention to the environment in preserving positions. |